Crash and slide · BC.Game

BC.Game Crash fairness check

Across 103,684 recorded rounds, BC.Game Crash is statistically consistent with its published formula and return.

Status (all rounds)Consistent
Rounds103,684
Method1: result curve vs formula
VerificationEvery round recomputed from the operator's hash chain

All recorded rounds, judged together with every other check on the monitor.

CheckMeasured (95% range)StatedRoundsStatus
Shape of the result curvevs the operator's own formula p 0.95 Formula curve 103,684 Consistent
Return at 2x implied by every roundMaximum likelihood under the formula; uses the share of rounds that end at 1.00x 99.05% (98.96 to 99.13) 99.00% 103,684 Consistent
Cash out at 1.5x 99.02% (98.59 to 99.46) 99.00% 103,684 Consistent
Cash out at 2x 98.99% (98.38 to 99.59) 99.00% 103,684 Consistent
Cash out at 5x 98.73% (97.53 to 99.95) 99.00% 103,684 Too little data
Cash out at 10x 98.93% (97.12 to 100.76) 99.00% 103,684 Too little data
100%10%1%0.1% 1x2x5x10x20x50x100x
Share of all recorded rounds that reached each multiplier (dots) against the formula (dashed line), both axes logarithmic. A game that follows it keeps the dots on the line.

How we calculate this

Each round ends at one multiplier. For a cash-out at a target, the return is the target times the share of rounds that reached it. We compare that share with what the operator's own formula (BC.Game verifier: floor(99 / (1 - X)) / 100) predicts, give a 95% range for every figure, and mark targets with too few rounds as insufficient instead of showing a number we can't stand behind. Targets from 20x to 100x appear by themselves once enough rounds have reached them. The implied return uses every round at once: under the formula, the share of rounds that end at 1.00x fixes the return at every target.

Every check gets a two-sided p-value. Because 177 checks run on this monitor at once, the p-values are corrected with the Holm method before a result counts as not consistent (corrected p below 0.01). A result with an uncorrected p below 0.01 is shown as borderline. These thresholds are set in advance and are the same for every game. Full method.

Formula: BC.Game verifier: floor(99 / (1 - X)) / 100.

Open the BC.Game Crash live tracker