Crash and slide · Duel

Duel Crash fairness check

Across 1,389,356 recorded rounds, Duel Crash is statistically consistent with its published formula and return.

Status (all rounds)Consistent
Rounds1,389,356
Method1: result curve vs formula
VerificationEvery round recomputed from its revealed server seed

All recorded rounds, judged together with every other check on the monitor.

CheckMeasured (95% range)StatedRoundsStatus
Shape of the result curvevs the operator's own formula p 0.42 Formula curve 1,389,356 Consistent
Return at 2x implied by every roundMaximum likelihood under the formula; uses the share of rounds that end at 1.00x 99.88% (99.87 to 99.90) 99.90% 1,389,356 Consistent
Cash out at 1.5x 99.94% (99.82 to 100.06) 99.90% 1,389,356 Consistent
Cash out at 2x 100.01% (99.84 to 100.17) 99.90% 1,389,356 Consistent
Cash out at 5x 100.21% (99.88 to 100.54) 99.90% 1,389,356 Consistent
Cash out at 10x 100.36% (99.86 to 100.86) 99.90% 1,389,356 Consistent
Cash out at 20x 100.54% (99.81 to 101.26) 99.90% 1,389,356 Consistent
Cash out at 30x 100.22% (99.32 to 101.12) 99.90% 1,389,356 Consistent
100%10%1%0.1% 1x2x5x10x20x50x100x
Share of all recorded rounds that reached each multiplier (dots) against the formula (dashed line), both axes logarithmic. A game that follows it keeps the dots on the line.

How we calculate this

Each round ends at one multiplier. For a cash-out at a target, the return is the target times the share of rounds that reached it. We compare that share with what the operator's own formula (Duel verify page: 2^32 / (v + 1) x 0.999) predicts, give a 95% range for every figure, and mark targets with too few rounds as insufficient instead of showing a number we can't stand behind. Targets from 20x to 100x appear by themselves once enough rounds have reached them. The implied return uses every round at once: under the formula, the share of rounds that end at 1.00x fixes the return at every target.

Every check gets a two-sided p-value. Because 177 checks run on this monitor at once, the p-values are corrected with the Holm method before a result counts as not consistent (corrected p below 0.01). A result with an uncorrected p below 0.01 is shown as borderline. These thresholds are set in advance and are the same for every game. Full method.

Rounds 1 to about 23,630 match no version of the published formula (different generator, results published with two decimals); the measurable history starts after them. 78 of those early rounds sit in the totals and cannot move any figure.

Formula: Duel verify page: 2^32 / (v + 1) x 0.999.

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