Crash and slide · Rollbit

Rollbit X-Roulette fairness check

Across 82,084 recorded rounds, Rollbit X-Roulette is statistically consistent with its published formula and return.

Status (all rounds)Consistent
Rounds82,084
Method1: result curve vs formula
VerificationEvery round recomputed from its published random value

All recorded rounds, judged together with every other check on the monitor.

CheckMeasured (95% range)StatedRoundsStatus
Shape of the result curvevs the operator's own formula p 1.00 Formula curve 82,084 Consistent
Return at 2x implied by every roundMaximum likelihood under the formula; uses the share of rounds that end at 1.00x 95.03% (94.86 to 95.19) 95.00% 82,084 Consistent
Cash out at 1.5x 95.22% (94.73 to 95.72) 95.00% 82,084 Consistent
Cash out at 2x 95.25% (94.57 to 95.94) 95.00% 82,084 Consistent
Cash out at 5x 95.17% (93.84 to 96.52) 95.00% 82,084 Too little data
Cash out at 10x 94.72% (92.74 to 96.74) 95.00% 82,084 Too little data
100%10%1%0.1% 1x2x5x10x20x50x100x
Share of all recorded rounds that reached each multiplier (dots) against the formula (dashed line), both axes logarithmic. A game that follows it keeps the dots on the line.

How we calculate this

Each round ends at one multiplier. For a cash-out at a target, the return is the target times the share of rounds that reached it. We compare that share with what the operator's own formula (Rollbit Verify Fairness dialog: floor(100 x 0.95 / x) / 100 (one multiplier per round, like X-Crash)) predicts, give a 95% range for every figure, and mark targets with too few rounds as insufficient instead of showing a number we can't stand behind. Targets from 20x to 100x appear by themselves once enough rounds have reached them. The implied return uses every round at once: under the formula, the share of rounds that end at 1.00x fixes the return at every target.

Every check gets a two-sided p-value. Because 177 checks run on this monitor at once, the p-values are corrected with the Holm method before a result counts as not consistent (corrected p below 0.01). A result with an uncorrected p below 0.01 is shown as borderline. These thresholds are set in advance and are the same for every game. Full method.

Formula: Rollbit Verify Fairness dialog: floor(100 x 0.95 / x) / 100 (one multiplier per round, like X-Crash).

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