Crash and slide · Roobet

Roobet Slide fairness check

Across 82,620 recorded rounds, Roobet Slide is statistically consistent with its published formula and return.

Status (all rounds)Consistent
Rounds82,620
Method1: result curve vs formula
VerificationHash chain checked; results stored as published (salt not public)

All recorded rounds, judged together with every other check on the monitor.

CheckMeasured (95% range)StatedRoundsStatus
Shape of the result curvevs the operator's own formula p 0.37 Formula curve 82,620 Consistent
Return at 2x implied by every roundMaximum likelihood under the formula; uses the share of rounds that end at 1.00x 98.02% (97.90 to 98.13) 98.00% 82,620 Consistent
Cash out at 1.5x 97.69% (97.20 to 98.18) 98.00% 82,620 Consistent
Cash out at 2x 98.01% (97.33 to 98.69) 98.00% 82,620 Consistent
Cash out at 5x 97.58% (96.24 to 98.94) 98.00% 82,620 Too little data
Cash out at 10x 96.67% (94.68 to 98.71) 98.00% 82,620 Too little data
100%10%1%0.1% 1x2x5x10x20x50x100x
Share of all recorded rounds that reached each multiplier (dots) against the formula (dashed line), both axes logarithmic. A game that follows it keeps the dots on the line.

How we calculate this

Each round ends at one multiplier. For a cash-out at a target, the return is the target times the share of rounds that reached it. We compare that share with what the operator's own formula (Roobet verifier: 0.98 / (1 - u)) predicts, give a 95% range for every figure, and mark targets with too few rounds as insufficient instead of showing a number we can't stand behind. Targets from 20x to 100x appear by themselves once enough rounds have reached them. The implied return uses every round at once: under the formula, the share of rounds that end at 1.00x fixes the return at every target.

Every check gets a two-sided p-value. Because 177 checks run on this monitor at once, the p-values are corrected with the Holm method before a result counts as not consistent (corrected p below 0.01). A result with an uncorrected p below 0.01 is shown as borderline. These thresholds are set in advance and are the same for every game. Full method.

Formula: Roobet verifier: 0.98 / (1 - u).

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